A Mars colony at dusk: a ship on its pad, habitat modules, solar fields and drill rigs spread across red ground under a dust-laden sky.

Severance
Point

Mars Colony Survival

Six people land on Mars to start the first colony. They fight to survive, then to build, then to grow. As the colony learns to stand alone, Mission Control tightens its grip, until the colony has to cut its lifeline before Earth uses it as a leash.

Coming to Steam Windows · Mac

Mission brief

Mars kills
by default

Status: cascading

One failure becomes four

A broken drill becomes a water shortage, which becomes an air shortage, which becomes a funeral. The game never undoes a loss.

Uplink: delayed

Nobody is coming

Messages take 4 to 24 minutes each way. Ships launch only when the planets line up. Whatever breaks, you fix with what is on the ground.

Crew: 6 of 6

Six names. No spares.

Commander, engineer, botanist, medic, geologist, pilot. Shortages hurt specific people first. The dead stay dead, and their skill goes with them.

Save: persistent

Your base carries on

Every chapter starts from the base you built in the last. Scars and gains carry forward through the whole campaign.

Field log

From the surface

Drill rigs and solar arrays at the edge of a buried ice field.
Ch.3Ice is everything. The glacier is 4 km out.
A ship descends on its engine plume beside the outpost.
LandfallTwo ships descend. One lands.
A ship lifts off from the colony on a column of flame.
LaunchFueled on Mars. Sent home.

Campaign

Four acts.
Eight chapters.

  1. Act I

    Survive

    Stay alive.

  2. Act II

    Build

    Make Mars work.

  3. Act III

    Expand

    Grow beyond one base.

  4. Act IV

    Severance

    Stand alone.

Transmission ends

Cut the cord.
Or wear the leash.

Severance Point is in development for Windows and Mac. The Steam page is on its way. Follow the colony at @severancepoint.